Diploma in Virtual and Augmented Reality for Events
price :
520 $
General Information
- Level: Courses
- Mode: Online
- Type: Audiovisuals and Technology for events
- Duration: 24 weeks
- Hours: 450 Hours
- Enrollment period: 07-02-2025
- Start date: 10-03-2025
- Financing: 5 months
Diploma in Virtual and Augmented Reality for Events
About Diploma in Virtual and Augmented Reality for Events
What does it prepare you for? Diploma in Virtual and Augmented Reality for Events
This diploma prepares you to excel in the integration of virtual and augmented reality in events, providing you with fundamental skills to design unique and attractive experiences for attendees.
Content of the Diploma in Virtual and Augmented Reality for Events
– Fundamentals of virtual and augmented reality
– Design of virtual experiences
– Applications in corporate and cultural events
– VR and AR equipment and technology
– Creation and execution of VR and AR projects Study plan:
Module 1: Introduction to virtual and augmented reality.
– Sub-module 1.1: basic concepts of virtual and augmented reality.
– Submodule 1.2: applications and use cases in events.
– Submodule 1.3: equipment and devices for immersive experiences.
Module 2: Virtual reality content development.
– Submodule 2.1: creation of virtual environments for events.
– Submodule 2.2: vr development tools and software.
– Submodule 2.3: design of interactions and immersive experiences.
Module 3: Integration of augmented reality in events.
– Submodule 3.1: augmented reality applications in events.
– Submodule 3.2: ar content development and design.
– Submodule 3.3: coordination between physical and digital environments.
Module 4: Virtual and augmented reality for corporate events.
– Submodule 4.1: use of vr and AR in presentations and fairs.
– Submodule 4.2: training and simulations in virtual environments.
– Submodule 4.3: strategies for audience participation.
Module 5: Immersive experiences in cultural events
– Submodule 5.1: VR and AR applications in exhibitions and museums.
– Submodule 5.2: design of virtual tours and cultural experiences.
– Submodule 5.3: preservation of cultural heritage with immersive technologies.
Module 6: Trends and future of virtual and augmented reality.
– Submodule 6.1: technological innovations in vr and AR.
– Submodule 6.2: impact of artificial intelligence in immersive experiences.
– Submodule 6.3: emerging projects and developments in the industry.
Complementary activities:
– Development of practical virtual and augmented reality projects.
– Participation in events and fairs that incorporate these technologies.
– Practical workshops on the use of vr and ar development tools.
Evaluation:
– Written exams on virtual and augmented reality.
– Evaluation of immersive content development and design projects.
– Active participation in practical activities and hands-on projects.
Additional resources:
– Manuals on virtual and augmented reality development.
– Recommended readings on trends in immersive experiences.
– Access to vr and ar development tools and platforms.