fbpx

Diploma in Interactive Technology for Events

price :

550 $

General Information

Diploma in Interactive Technology for Events

Diplomado en tecnologĂ­a interactiva para eventos

About Diploma in Interactive Technology for Events

Our Diploma in Interactive Technology for Events is a specialized educational program that will provide you with the essential skills to take advantage of interactive technology in the planning and execution of events. This diploma focuses on giving you a deep understanding of how to use interactive devices and applications to create participatory and engaging experiences at a variety of events, from conferences to trade shows and exhibitions.

What does it prepare you for? Diploma in Interactive Technology for Events

This diploma prepares you to excel in the implementation of interactive technology in events, providing you with fundamental skills to design unique and engaging experiences for attendees.

Content of the Diploma in Interactive Technology for Events

Interactive technologies and their applications

– Design of interactive experiences

– Hardware and software for interactive events

– Applications in corporate and cultural events

– Coordination and execution of interactive projects
Study plan:

Module 1: Fundamentals of interactive technology.
– Sub-module 1.1: introduction to interactive technology in events.
– Submodule 1.2: design principles for interactive experiences.
– Submodule 1.3: equipment and devices for interactive events.

Module 2: Development of interactive experiences
– Submodule 2.1: interface creation and usability.
– Submodule 2.2: basic programming for interactive technology.
– Submodule 2.3: integration of sensors and actuators in events.

Module 3: Interactive virtual and augmented reality.
– Submodule 3.1: integration of vr and AR in interactive events.
– Submodule 3.2: design of immersive and participatory experiences.
– Submodule 3.3: coordination of immersive technologies in events.

Module 4: Interactive technology for exhibitions and fairs.
– Submodule 4.1: applications of interactive technology in fairs.
– Submodule 4.2: design of stands and experiences for participants.
– Submodule 4.3: strategies for audience participation.

Module 5: Gamification in events
– Submodule 5.1: principles of gamification and its application in events.
– Submodule 5.2: design of games and interactive dynamics.
-Submodule 5.3: Evaluation of the effectiveness of gamification.

Module 6: Trends and future of interactive technology.
– Submodule 6.1: technological innovations in interactivity.
– Submodule 6.2: integration of artificial intelligence in events.
– Submodule 6.3: emerging projects and developments in the industry.

Complementary activities:
– Development of practical interactive technology projects.
– Participation in events with outstanding interactive technologies.
– Practical workshops on the use of interactive development tools.

Evaluation:
– Written exams on interactive technology and its application.
– Evaluation of interactive experience development projects.
– Active participation in hands-on activities and practical projects.

Additional resources:
– Manuals on interactive technology and experience design.
– Recommended readings on interactive technology trends.
– Access to tools and development platforms for interactive events.

Relateds