Diploma in Interactive Technology for Events
price :
550 $
General Information
- Level: Courses
- Mode: Online
- Type: Audiovisuals and Technology for events
- Duration: 24 weeks
- Hours: 450 Hours
- Enrollment period: 07-02-2025
- Start date: 10-03-2025
- Financing: 5 months
Diploma in Interactive Technology for Events
About Diploma in Interactive Technology for Events
What does it prepare you for? Diploma in Interactive Technology for Events
This diploma prepares you to excel in the implementation of interactive technology in events, providing you with fundamental skills to design unique and engaging experiences for attendees.
Content of the Diploma in Interactive Technology for Events
Interactive technologies and their applications
– Design of interactive experiences
– Hardware and software for interactive events
– Applications in corporate and cultural events
– Coordination and execution of interactive projects
Study plan:
Module 1: Fundamentals of interactive technology.
– Sub-module 1.1: introduction to interactive technology in events.
– Submodule 1.2: design principles for interactive experiences.
– Submodule 1.3: equipment and devices for interactive events.
Module 2: Development of interactive experiences
– Submodule 2.1: interface creation and usability.
– Submodule 2.2: basic programming for interactive technology.
– Submodule 2.3: integration of sensors and actuators in events.
Module 3: Interactive virtual and augmented reality.
– Submodule 3.1: integration of vr and AR in interactive events.
– Submodule 3.2: design of immersive and participatory experiences.
– Submodule 3.3: coordination of immersive technologies in events.
Module 4: Interactive technology for exhibitions and fairs.
– Submodule 4.1: applications of interactive technology in fairs.
– Submodule 4.2: design of stands and experiences for participants.
– Submodule 4.3: strategies for audience participation.
Module 5: Gamification in events
– Submodule 5.1: principles of gamification and its application in events.
– Submodule 5.2: design of games and interactive dynamics.
-Submodule 5.3: Evaluation of the effectiveness of gamification.
Module 6: Trends and future of interactive technology.
– Submodule 6.1: technological innovations in interactivity.
– Submodule 6.2: integration of artificial intelligence in events.
– Submodule 6.3: emerging projects and developments in the industry.
Complementary activities:
– Development of practical interactive technology projects.
– Participation in events with outstanding interactive technologies.
– Practical workshops on the use of interactive development tools.
Evaluation:
– Written exams on interactive technology and its application.
– Evaluation of interactive experience development projects.
– Active participation in hands-on activities and practical projects.
Additional resources:
– Manuals on interactive technology and experience design.
– Recommended readings on interactive technology trends.
– Access to tools and development platforms for interactive events.