Master in Event Entertainment Production and Management
price :
1.800 $
General Information
- Level: Master's degree
- Mode: Online
- Type: Entertainment
- Duration: 1 year
- Hours: 1500 Hours
- Enrollment period: 27-06-2025
- Start date: 27-07-2025
- Financing: 11 months
Master in Event Entertainment Production and Management
About Master in Event Entertainment Production and Management
What does it prepare you for? Master in Event Entertainment Production and Management
The Master in Production and Management of Entertainment for Events prepares you to lead and manage the production of entertainment elements at events of all kinds. You will be ready for:• Entertainment planning: You will learn to design and plan entertainment elements that fit the theme and objectives of the event.
• Artist and talent management: You will master the coordination and management of artists, bands, actors and other talents involved in entertainment.
• Technical production: You will gain skills in managing technical production, including lights, sound, set design and special effects.
• Security and logistics: You will learn to ensure the safety of attendees and coordinate the logistics of entertainment elements.
• Impact evaluation: You will develop the ability to measure the impact of entertainment on the event experience and on the objectives of the company or organization.
• Creativity and adaptability: You will gain skills to innovate and adapt to the changing entertainment demands in the world of events
Content of the Master in Event Entertainment Production and Management
The program covers a wide range of key areas, including:• Event Entertainment Design: You will explore how to conceive and design entertainment elements that align with event objectives.
• Talent Management: You will learn how to select, coordinate and manage artists and talent for events.
• Technical Production: You will gain knowledge of technical production, including managing set design, sound, lighting and special effects.
• Security and Logistics: You will master event security, entertainment logistics and crowd management.
• Impact Assessment: You will learn how to measure the impact of entertainment on the event experience and outcomes.
• Creativity and Adaptability: You will develop skills for creativity and adaptability in entertainment production.
Syllabus:
Module 1: Fundamentals of Event Entertainment Production
• Sub-module 1.1: Introduction to Entertainment Production
• Sub-module 1.2: Strategic Event Planning
• Sub-module 1.3: Designing Event Concepts and Themes
• Sub-module 1.4: Budgeting and Finance for Entertainment
• Sub-module 1.5: Human Resource Management in Entertainment Events
• Sub-module 1.6: Marketing and Promotion of Entertainment Events
Module 2: Planning and Coordinating Entertainment Programs
• Sub-module 2.1: Programming and Schedules of Entertainment Events
• Sub-module 2.2: Booking Artists and Performances
• Sub-module 2.3: Technical and Logistical Production
• Sub-module 2.4: Managing Production Crews
• Sub-module 2.5: Venue and Stage Management
• Sub-module 2.6: Health and Safety in entertainment events
Module 3: Music and shows at events
• Submodule 3.1: Music programming and live artists
• Submodule 3.2: Concert and festival production
• Submodule 3.3: Music at corporate events
• Submodule 3.4: Legal aspects and contracts in the music industry
• Submodule 3.5: Audiovisual experiences and visual effects
• Submodule 3.6: Sound and acoustic management
Module 4: Cultural events and performing arts
• Submodule 4.1: Organisation of cultural events
• Submodule 4.2: Theatre and dance production
• Submodule 4.3: Film and performing arts festivals
• Submodule 4.4: Art gallery and exhibition management
• Submodule 4.5: Literary and multidisciplinary art events
• Submodule 4.6: Programmes of artistic and cultural education
Module 5: Sports entertainment and special events
• Submodule 5.1: Organisation of sporting events
• Submodule 5.2: Adventure and extreme sports events
• Submodule 5.3: Motor events and competitions
• Submodule 5.4: Live entertainment events
• Submodule 5.5: Special themed events
• Submodule 5.6: Fairs, exhibitions and business events
Module 6: Technology and multimedia in entertainment production
• Submodule 6.1: Use of technology in events
• Submodule 6.2: Audiovisual production for events
• Submodule 6.3: Live broadcasting and streaming
• Submodule 6.4: Virtual and augmented reality in events
• Submodule 6.5: Set design and visual effects
• Submodule 6.6: Interactive technology in events
Module 7: Sponsorship and collaboration management in entertainment events
• Submodule 7.1: Sponsorship strategies in entertainment events
• Submodule 7.2: Negotiation and agreements with sponsors
• Submodule 7.3: Strategic alliances and collaborations
• Submodule 7.4: Sponsorship marketing and return on investment (ROI)
• Submodule 7.5: Corporate social responsibility in entertainment events
• Submodule 7.6: Evaluation and impact analysis of sponsorships
Module 8: Innovation and trends in event entertainment
• Submodule 8.1: Emerging trends in entertainment events
• Submodule 8.2: Creativity and design of special events
• Submodule 8.3: Sustainability and green events
• Submodule 8.4: Creating sensory experiences
• Submodule 8.5: Immersive content in events
• Submodule 8.6: Cruise and resort entertainment
Module 9: Financial and commercial management in event entertainment
• Submodule 9.1: Financial management of entertainment events
• Submodule 9.2: Pricing and profitability strategies
• Submodule 9.3: Marketing and sales in entertainment
• Submodule 9.4: Contracting and negotiating suppliers
• Submodule 9.5: Budgets and costs in entertainment production
• Submodule 9.6: Entrepreneurship in the entertainment industry
Module 10: Communication and public relations in entertainment events
• Submodule 10.1: Communication strategies in entertainment events
• Submodule 10.2: Influencer and public figure marketing
• Submodule 10.3: Public relations for entertainment events
• Submodule 10.4: Communication on social media
• Submodule 10.5: Media and advertising
• Submodule 10.6: Advertising and promotion strategies
Module 11: Master’s final project
• Submodule 11.1: Research and development of a final project.
• Submodule 11.2: Presentation and defense of the project.
• Submodule 11.3: Evaluation and conclusions.
• Submodule 11.4: Preparation for a professional career.
• Submodule 11.5: Ethics and responsibility in entertainment management for events.
• Submodule 11.6: Graduation and celebration of success.