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Master’s in Esports and Gaming Event Management

The Master’s in Esports and Gaming Event Management is a 100% online professional master’s program (1,500 hours, 12 months) for anyone who wants to build a career in esports and gaming event management. You learn through practical modules and real case studies, guided by tutors with industry experience, and finish with a capstone project.

New intake every two months · Interest-free payment plans · ESINEV certificate of completion (non-degree).

Price:

$5,440

General Information
Master’s in Esports and Gaming Event Management
Master’s in Esports and Gaming Event Management

About the Master’s in Esports and Gaming Event Management

Career outcomes of the Master’s in Esports and Gaming Event Management

The Master’s in Esports and Gaming Event Management prepares you to work with confidence on projects related to Esports and Gaming Event Management. You will learn to:

  • Analyze needs, risks and opportunities.
  • Design realistic solutions, plans and procedures.
  • Coordinate teams, vendors and resources.
  • Define KPIs to measure and improve results.

Content of the Master’s in Esports and Gaming Event Management

1,500-hour program over 12 months, 100% online. The curriculum combines technical knowledge, tools and hands-on practice in Esports and Gaming Event Management.

Module 1: Foundations and industry context

Key concepts, terminology and current trends in Esports and Gaming Event Management, and how they apply to different types of events in the U.S. market.

Module 2: Needs analysis, audiences and data

How to diagnose requirements, understand attendees and stakeholders, and use data to make better decisions.

Module 3: Designing solutions and experiences

Building proposals and attendee experiences that meet objectives, budget and brand standards.

Module 4: Operational planning, budgeting and resources

Turning ideas into executable plans: timelines, budgets, staffing and logistics.

Module 5: Tools, technology and automation

Digital tools, platforms and AI that streamline Esports and Gaming Event Management workflows.

Module 6: Team and vendor coordination

Working with internal teams, contractors and vendors: briefs, contracts and follow-up.

Module 7: Risk, quality and compliance

Identifying risks, applying quality standards and meeting legal and regulatory requirements.

Module 8: KPIs, measurement and evaluation

Defining KPIs, collecting data and evaluating results to improve future events.

Module 9: Communication, sales and reporting

Presenting results, preparing proposals and communicating value to clients and stakeholders.

Module 10: Leadership and project integration

Leading multidisciplinary projects end to end and integrating every area covered in the program.

Capstone project

A complete Esports and Gaming Event Management project for a real or simulated event: diagnosis, objectives, plan, budget, risks, KPIs and conclusions.

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